Evolution 2014 or How I Got My First Media Pass

Last year, I attended Evo as a competitor. It went about as well as I had planned for it to go. I beat the first guy that I fought–a Chun player who was somehow more of a nervous wreck than I was–won my second match by default because no one showed up to fight me and proceeded to lose to the following two players–a Ryu and a Honda with insane turtling skills. In short, I made it to a fourth match at my first major tournament and then spent the rest of the weekend just being in Vegas. Not a bad run, really.

As my frequent readers know, I was picked up as a content writer for Shoryuken.com back in December of last year in what I still consider one of my biggest accomplishments. From mid-December on, I produced a few articles per month for SRK, but my nerves typically got the better of me and prevented me from really settling into a rhythm that allowed me to produce content for them a daily basis.

Fast forward to the release of Ultra Street Fighter IV. Suddenly, a whole lot of content hit YouTube, Twitter and other social media outlets and it was all for a game that I understand on an intimate level. I was comfortable writing up everything that came through. I started taking all of the YouTube content that I could find and producing a daily roundup for Ultra, which you may have seen. This ran for three entire weeks before content slowed down enough to warrant switching over to the current schedule of two roundups per week.

During this period, writing up other things that came my way felt a lot more natural, so I started producing a few articles per day, which always got pushed through to the front page. During this period, the editor and one of the site’s owners approached me about stepping up in the SRK food chain to a sort of assistant editor position, which meant better compensation for what I’m already doing for them with the added benefit (responsibility, if you must) of keeping up this kind of reporting even when Ultra news has fully died down.

Naturally, I took their offer.

So what does this have to do with Evo 2014? Well, yesterday I received an e-mail from famed Akuma player Kineda who let the writers all know that the last day to sign up for a Media badge had finally come and if we intended to head to Evo this year, we might as well do so with the added benefit of free entry and the ability to photograph and record the event as well as interview players. In a -very- last minute decision, I signed up.

So be sure and check out SRK’s coverage of this year’s Evolution 2014 Championship Series, because I’ll be in charge of creating a great deal of that content.

Wish me luck and I’ll see you guys Friday!

Tarnot, on the Scene!

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Hi there. Remember me?

Since last we spoke–or, I guess, since last you looked at what I had to say–a few things have happened: I’ve picked up a couple of new pieces of equipment for video capture; I’ve put a great deal of time into learning some important, yet overlooked, tech with Ibuki; and our local FGC has been bringing out 10-20 people regularly. Things are going very well on the fighting game front.

Now the time has come to get back into the swing of providing you fine people of the interweb with two weekly updates! For the moment, I’ll be adopting one of my earlier models for that: text-based posts on Tuesday, videos on Friday. These Tuesday posts allow me plenty of space to rave like an intoxicated  Bobcat Goldthwait, which is always nice, and the Friday posts will let me do the same thing while playing some game or another and talking over it (I may actually rave like and intoxicated Bobcat Goldthwait.) Remember that post where I told the world why Scorpion in Injustice was just as bad as Akuma in Super Turbo? Expect more things like that (read: expect me to act like I know how to balance games. I promise that I do.)

Now seemed like the perfect time to make my return because we’re just a couple of weeks out from the release of the console DLC version of Ultra Street Fighter IV. I’ve decided that, for the moment, I’ll be messing with plenty of characters, but will ultimately keep Ibuki as a main for now. In trying to play other characters I’ve discovered that I just can’t do the same sorts of things with not-Ibukis. A lot of that comes down to the fact that I have an answer for everything with Ibuki. Did I land a back throw? Roundhouse command run twice to be on the other side of them as they wake up; Roundhouse command run once, forward command run once to be in front; short command run once and super jump for a cross up. Most of these depend on the hit box of your opponent, but I can usually gauge that on the fly, too. Meanwhile, when I get a knockdown with, say, Chun-Li, I dash a couple of times, do a jump forward and then eat a dragon punch as I realize that she has very little business using that button. It basically comes to familiarity.

Certainly, she will be changing greatly, but her changes will encourage me to, as SRK’s Patrick Miller edited into my introduction post, “actually learn how to play Street Fighter” instead of relying on nothing but okizeme to win matches [it appears that that was later edited back out.] I won’t be able to do everything that I do now, but I’ll be forced to get more familiar with buttons like 6+short. It’s got a great hit box and cancels into all of her specials. I’ll also be forced to use short tsumujis to control spacing. Basically it’s time to learn footsies at a higher level than just slapping seemingly random buttons at seemingly random intervals. I should get a lot better at the game.

Hopefully.

Anyway, it’s good to be back. I hope that I didn’t lose the attention of too many of you in this short vacation from typing. Look forward to my first video in three months on Friday. I’ve got an incredible amount of footage gathered. See you then!