Tarnot, on the Scene!

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Hi there. Remember me?

Since last we spoke–or, I guess, since last you looked at what I had to say–a few things have happened: I’ve picked up a couple of new pieces of equipment for video capture; I’ve put a great deal of time into learning some important, yet overlooked, tech with Ibuki; and our local FGC has been bringing out 10-20 people regularly. Things are going very well on the fighting game front.

Now the time has come to get back into the swing of providing you fine people of the interweb with two weekly updates! For the moment, I’ll be adopting one of my earlier models for that: text-based posts on Tuesday, videos on Friday. These Tuesday posts allow me plenty of space to rave like an intoxicated  Bobcat Goldthwait, which is always nice, and the Friday posts will let me do the same thing while playing some game or another and talking over it (I may actually rave like and intoxicated Bobcat Goldthwait.) Remember that post where I told the world why Scorpion in Injustice was just as bad as Akuma in Super Turbo? Expect more things like that (read: expect me to act like I know how to balance games. I promise that I do.)

Now seemed like the perfect time to make my return because we’re just a couple of weeks out from the release of the console DLC version of Ultra Street Fighter IV. I’ve decided that, for the moment, I’ll be messing with plenty of characters, but will ultimately keep Ibuki as a main for now. In trying to play other characters I’ve discovered that I just can’t do the same sorts of things with not-Ibukis. A lot of that comes down to the fact that I have an answer for everything with Ibuki. Did I land a back throw? Roundhouse command run twice to be on the other side of them as they wake up; Roundhouse command run once, forward command run once to be in front; short command run once and super jump for a cross up. Most of these depend on the hit box of your opponent, but I can usually gauge that on the fly, too. Meanwhile, when I get a knockdown with, say, Chun-Li, I dash a couple of times, do a jump forward and then eat a dragon punch as I realize that she has very little business using that button. It basically comes to familiarity.

Certainly, she will be changing greatly, but her changes will encourage me to, as SRK’s Patrick Miller edited into my introduction post, “actually learn how to play Street Fighter” instead of relying on nothing but okizeme to win matches [it appears that that was later edited back out.] I won’t be able to do everything that I do now, but I’ll be forced to get more familiar with buttons like 6+short. It’s got a great hit box and cancels into all of her specials. I’ll also be forced to use short tsumujis to control spacing. Basically it’s time to learn footsies at a higher level than just slapping seemingly random buttons at seemingly random intervals. I should get a lot better at the game.

Hopefully.

Anyway, it’s good to be back. I hope that I didn’t lose the attention of too many of you in this short vacation from typing. Look forward to my first video in three months on Friday. I’ve got an incredible amount of footage gathered. See you then!

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